beta 8
slightly increased the chance of getting smart bombs, shields, or extra health, and added a chance to get bomb intercepters from items
Added an option to clear medals in the medals menu
Added a few more medals and with it, a  minigame!
Changed the story so it no longer loops each section individually but smoothly switches parts and repeats at the end.
The ambience is now based on difficulty level instead of just randomly chosen. You'll see why. Just play it on the hardest difficulty.
Spiced up the readme file (thanks Peter)
Added Game madness logo, even though it sounds terrible

beta 7
Added some medals
Added a listen to storyline option in the main menu
Fixed a bug where rocket missiles and normal missile ammo counts switched places when loading a saved game
Added smart bomb (press space to activate)
Added a few more sounds

beta 6
Added truck errors like if you have enough ammo and stuff
Made the file about 1 third as large as it was, by converting fat files to ogg

beta 5
Fixed the bug which stopped you from calling trucks
Fixed bug where shields were not decreased when using a shield (you had unlimited shields once you got a shield item)
Added a prompt to ask you whether you want to quit the game
Added saving and loading. Save with alt-f12 during game. (Tell me about any bugs. I don't think there are any, but ... well, things always slip me.

Beta 4
added a new difficulty level set
Items now disappear after a levelup. Sad.
You can now call more than 1 truck per game and trucks now pan as they come to your base
Fixed  a bug where destroyed enemies from the current wave would come back to haunt you after resuming from pause mode, and once the next wave was announced, they would keep making noise and could not be destroyed. A very annoying distraction to many people, including me
Added shield
Added more bloopers

5:52 AM 5/13/2011
Changes SINCE LAST CHANGELOG
added difficulty levels
Fixed bug where phantom bombs would appear in pause mode
Fixed bug with not allowing more than 1 ammo truck for each program run
Paused other timers in pause mode
Fixed bug where plane would be stuck on the side of the screen

5:25 PM 5/9/2011
Added ammo trucks. Hold alt plus the check reserve keys (like f2 for shotgun or f3 for machine gun) to ask for a truck once your ammo is below 5% of what the default ammo is. To make things really easy to test, I added (temporarily) a lose all your ammo command for each weapon except for bomb intercepters. Hold down left shift and press right shift for the shotgun, enter for machinegun, backslash for normal missiles, or backspace for rocket missiles. You will not get any indication of whether your ammo was cleared unless you press the function key when it will say there is 0. You may not call for another ammo truck until the other one is completely gone from your base because it's all 1 truck delivering your ammo for you. You can also only call for a truck if ammo is at %5 of the defaults or lower, as stated before.
Added some music to practice mode
Added scoring (press f7 to hear score)
Added readme
Removed layout.txt

1:45 PM 5/8/2011
Made the helicopters move differently from the other guys and fixed up bombs a bit
Completely fixed up practice mode, yay!

3:47 PM 5/7/2011
Added planes, bombs, and rocket powered missiles
Access the rocket powered missiles with your numbers row. They are used to kill off planes. Bomb intercepters are fired with the left alt key+the position where you want to fire it. The quietest volume is for the farthest bombs and the loudest volume is for the closest bomb. You will hear a whistle noise and the bomb will start falling as soon as the whistle starts.
I'm not sure which way to make the plane move, so it just stands still. It's almost as weak as an infantry except for its bomb dropping capabilities.

5:01 PM 5/6/2011
Fixed some random bugs, like the practice mode escape bug
Made the music volume all the same
Added levelup tunes

8:22 PM 5/2/2011
Added lots of extra comments from the radio guy. One notable one: if the announcer is in the middle of screaming at you about something attacking your base, and you destroy it, he'll be quite proud of you. He will also not report about a next wave alert until he's done talking. Cool, huh?
Missiles and bomb intercepters, contrary to popular elief, do not have reloading functions. Instead, their ammo is taken right from the base. If you press f4, you will notice that missiles will immediately disappear as they are fired.
Added a base repair thing, like in judgement day, though you can get bonus items too. Your health cannot go beyond the default 400, unless you get a bonus item, when the repair function will not take place. I'm not sure whether the sapi alerts about how much was repaired is necessary. You decide. Put in a file in the dropbox folder if you have any opinions at all on this, or about anything in the game at all come to think of it.
Probably some bugs I found that I can't think of, oh well. I'm a bit distracted anyway.

7:30 PM 5/1/2011
I added items. Use the numbers row to get them. The numbers row will also be used for the airplanes, once I add them. You can get health, or reserve ammunition, or nothing.
Added ambience noises
Fixed bug with reloading weapons where machine gun ammo would be taken from the shotgun ammo
fixed bug where, after any other alert, if health was below 40, the announcer would warn you about your base about to be destroyed

8:53 AM 4/28/2011
I finalized the helicopters. Now they act like what we really want them to do. THey can fire and they move and the missiles have also been finalized .
I added a randomized menu music. Add extra menu#.ogg files into the music folder to see what it's like.

3:09 PM 4/24/2011
I added a bloopers option
Added practice mode

12:15 PM 4/23/2011
I added the helicopters and missiles! Tell me about it using an IM or something.

5:11 PM 4/19/2011
I fixed a bug where youcould reload your shotgun and machinegun on the same key like f and v if you pressed the key to reload the machinegun
A pause between waves so that your announcer can tell you that a new wave is coming. YOu can reload and check your ammo during this time.
The tanks now attack. They use machine guns like you.
Added a 3rd randomized menu click.
Alerts for tank about to attack base added to!

previously
I added reload sounds for the machine gun! yay!
The game now has 4 levels in it! yay!
Minor stupid stuff

